Difference between revisions of "OS Mission"

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Revision as of 01:32, 10 May 2022

Requirements
Base Level: 110
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Walkthrough

The objective is to clear waves of mobs to progress in the instance. The waves get progressively stronger, starting at CP 1 and ending in CP 6. At the end of the instance, you will have to fight Miguel who will be assigned a random CP, and has access to the following skills:

  • Heal - When idle. Targets self. Heals for 9,999
  • High Heal - When idle. Targets self. Long cast time.
  • Bomb - When attacking and chasing.
  • Earthquake - When attacking (CP5 4k per hit, CP7 about 10k damage per hit, CP20 about 40k damage per hit, CP22 43k per hit)
  • Magnum Break - When attacking
  • Ignition Break - When attacking

Miguel will also spawn fireballs around him that damage players that get too close to it. As the fight progresses, he will summon more fireballs around him.


Note: Despite the map showing a large area, the instance is actually confined to a small area of the map.

Shown Map
Actual Map

Enemies

Image Name Level HP Size/Race/Element
20348.png Incomplete Caput 110 31,000 Medium/Demi-Human/Dark 2
20349.png Incomplete Dolor 111 31,000 /Demi-Human/Poison 3
20350.png Incomplete Bellare 112 38,000 /Demi-Human/Neutral 2
20346.png Miguel 115 8,600,000 /Demi-Human/Wind 4

Equipment

Image Name Effect How to obtain
15376.png Illusion Armor A-type [1] ATK + 100.

ATK + 10 per 2 refine rate.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 10%).


[+ 20933.png Illusion Engine Wing A-type [1] ]
ATK + 50.


[+ 20934.png Illusion Engine Wing B-type [1] ]
Reduces delay after skill by 10%.

Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
15377.png Illusion Armor B-type [1] MATK + 100.

MATK + 10 per 2 refine rate.


If refine rate is 7 or higher:
Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ]
Increases attack speed (reduces delay after attack by 10%).


[+ 20934.png Illusion Engine Wing B-type ]
MATK + 50.

Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
20933.png Illusion Engine Wing A-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 5%).


[+ 22196.png Illusion Leg A-type ]
Increases critical damage by 10%.


[+ 22197.png Illusion Leg B-type ]
Reduces variable casting time by 10%.

Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
20934.png Illusion Engine Wing B-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher:
Reduces variable casting time by 5%.


[+ 22196.png Illusion Leg A-type ]
Increases long ranged physical damage by 10%.


[+ 22197.png Illusion Leg B-type ]
Increases all properties magic damage by 10%.

Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
22196.png Illusion Leg A-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher:
Increases long ranged physical damage by 5%.


[+ 15376.png Illusion Armor A-type ]
ATK + 5%.


[+ 15377.png Illusion Armor B-type ]
Increases attack speed (reduces delay after attack by 5%).

Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
22197.png Illusion Leg B-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher:
Increases all properties magical damage by 5%.


[+ 15376.png Illusion Armor A-type ]
MaxSP + 5%.


[+ 15377.png Illusion Armor B-type ]
MATK + 5%.

Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32207.png Illusion Booster R [1] ATK + 5%.


Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32208.png Illusion Booster L [1] ATK + 5%.


Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32209.png Illusion Battle chip R [1] MATK + 5%.


Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32210.png Illusion Battle chip L [1] MATK + 5%.


Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core


Illusion OS Modification Modules

Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

There are four different types of module 25674.png Normal , 25687.png Rare , 25693.png Unique , and 25700.png Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.

Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25687.png Power

Up to 2 modules can be placed on equipment

  • ATK + 5%.
  • If refine rate is 7 or higher:
    ATK + 25.
  • If refine rate is 9 or higher:
    additional ATK + 25.
25688.png Magic

Up to 2 modules can be placed on equipment

  • MATK + 5%.
  • If refine rate is 7 or higher:
    MATK + 25.
  • If refine rate is 9 or higher:
    additional MATK + 25.
25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher:
    increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher:
    increases long ranged physical damage by additional 2%.
25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher:
    reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher:
    reduces delay after skill by an additional 5%.
Engine Wing
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher:
    increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher:
    increases attack speed (reduces delay after attack by additional 3%).
25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher:
    reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher:
    reduces variable casting time by an additional 3%.
25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher:
    increases critical damage by 5%.
  • If refine rate is 9 or higher:
    increases critical damage by an additional 5%.
25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher:
    reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher:
    reduces physical and magical damage taken from all race enemies by 5% (excludes player).
Leg
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher:
    MaxHP + 500
  • If refine rate is 9 or higher:
    additional MaxHP + 750
25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher:
    MaxSP + 100
  • If refine rate is 9 or higher:
    additional MaxSP + 150
25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher:
    increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher:
    increases heal effectiveness by additional 5%.
25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher:
    reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher:
    reduces fixed casting time by additional 0.2 second.
25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Booster R & Battle Chip R
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
Booster L & Battle Chip L
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage