Difference between revisions of "Guardian Angel"
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== Walkthrough == | == Walkthrough == | ||
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=== Boss Mechanics === | === Boss Mechanics === | ||
| + | ==== Normal Mode ==== | ||
Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during the time he is not in any active phase, he can randomly cast these skills: Rain of Crystal, Critical Slash, Stun Attack, Lvl 2 Soul Vulcan Strike, Lvl 1 Venom Swamp, Deadly Curse, Land Protector. During the entire fight, flames will spawn much like the flames in fogh, the difference is: these flames will 1 shot anyone they touch. The flames however will never touch a specific point in the map, so stacking there is a good idea, assuming you have land protector. | Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during the time he is not in any active phase, he can randomly cast these skills: Rain of Crystal, Critical Slash, Stun Attack, Lvl 2 Soul Vulcan Strike, Lvl 1 Venom Swamp, Deadly Curse, Land Protector. During the entire fight, flames will spawn much like the flames in fogh, the difference is: these flames will 1 shot anyone they touch. The flames however will never touch a specific point in the map, so stacking there is a good idea, assuming you have land protector. | ||
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Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector | Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector | ||
| + | |||
| + | ==== Hard Mode ==== | ||
| + | In addition to the mechanics above, Guardian Angel will gain a new mechanic signified when he yells "By fire be purged!!!". Before he does so, an area on the map will be marked as a safe zone. The entire party will have a few second to make it to the designated area otherwise they will be wiped. | ||
== Enemies == | == Enemies == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| + | Guardian Angel | ||
!Image | !Image | ||
!Name | !Name | ||
Revision as of 01:51, 25 July 2021
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Noli me tangere inside purgatory room |
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
With each purgatory run you will gain a
Proof of Divinity , to use the proof of divinity you can talk with the book located at the middle of the Purgatory room "noli me tangere"
- Each party member needs to have the amount of proofs needed to open the instance
- In case of a party wipe, the proofs are not consumed, they only get consumed when the Angel is killed
- The drops will vary depending on the difficulty chosen
- Tokens of Siegfried, re-entry and alts are disabled during the fight
- Only 1 of each type of class can get into the Guardian Angel fight (with the exception of 2 ABs per party)
Walkthrough
Boss Mechanics
Normal Mode
Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during the time he is not in any active phase, he can randomly cast these skills: Rain of Crystal, Critical Slash, Stun Attack, Lvl 2 Soul Vulcan Strike, Lvl 1 Venom Swamp, Deadly Curse, Land Protector. During the entire fight, flames will spawn much like the flames in fogh, the difference is: these flames will 1 shot anyone they touch. The flames however will never touch a specific point in the map, so stacking there is a good idea, assuming you have land protector.
Shield Stance:
Shield mode is the first stance Guardian Angel will enter. During this mode, it will cast several defensive skills reducing the effectiveness of physical damage (melee and range), while making magic damage stronger against it.
Skills:
Defender, Auto Guard, Piety and Stone Skin, Shield Chain, Shield Press, Shield Shooting, Shield Boomerang, Cross Rain
Reflect Stance:
The second stance of Guardian Angel. During this mode, it will activate max pain and punish all players should it be attacked.
Skills:
Quagmire, Wide Stone, Wide Freeze, Wide Sleep, Nifflheim Requiem, Land Protector, Conflagration, Manhole
Berserk Stance:
RES and MRES of the boss will be halved during this phase. He will however attempt to wipe the entire party at the start of it with his wide grasp>lock on laser combo, and he will also receive buffs to his damage and aspd.
Skills:
Wide Death Grasp, Wide Lockon Laser, NPC Randombreak, Bodyrelocation (on random target), Masquerade Ignorance
Recovery Stance:
His Res and MRes will again be halved during this stance. However, he will also cast a special version of recovery conversion, turning all damage he receives into healing.
Skills:
NPC_ALL_HEAL
Magic Stance:
The final stance of Guardian Angel. During this phase, guardian angel will begin casting several elemental master skills, along with skills that allow him to evade magic attacks at the cost of his physical defense. He will also cast ganbantein during this mode, so make sure YOUR land protector is up!
Skills:
Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector
Hard Mode
In addition to the mechanics above, Guardian Angel will gain a new mechanic signified when he yells "By fire be purged!!!". Before he does so, an area on the map will be marked as a safe zone. The entire party will have a few second to make it to the designated area otherwise they will be wiped.
Enemies
| Image | Name | Level | HP | Size | Race | Element |
|---|---|---|---|---|---|---|
|
Guardian Angel | 250 | 123,456,789 | Small | Formless | Ghost 3 |
Rewards
Last Box
Once defeated, a box will appear that all party members can click on for their rewards. The rewards will differ based on the difficulty selected
Rewards from defeating Guardian Angel (Normal)
- 5~10
Temporal Spell
Blacksmith Blessing
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
Shadow Refine Hammer
- 90% to receive 1
- 5% to receive 2
- 5% to receive 3
HD Bradium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
HD Carnium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
HD Elunium
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
HD Oridecon
- 10% to receive 1
- 5% to receive 2
- 5% to receive 3
Battle Manual X3
- 10% to receive 1
Sealed Card Album
- 0.2% to receive 1
Sealed Card Album II
- 0.2% to receive 1
+9 Shadow Hammer
- 3% to receive 1
Shadow Coupon
- 1% to receive 1
Random Shadow Box
- 3% to receive 1
Rewards from defeating Guardian Angel (Hard)
- 35~60
Temporal Spell
Blacksmith Blessing
- 90% to receive 5
- 5% to receive 10
- 5% to receive 15
Shadow Refine Hammer
- 90% to receive 3
- 5% to receive 5
- 5% to receive 7
HD Bradium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
HD Carnium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
HD Elunium
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
HD Oridecon
- 10% to receive 3
- 5% to receive 5
- 5% to receive 7
Battle Manual X3
- 100% to receive 1
Sealed Card Album
- 2% to receive 1
Sealed Card Album II I
- 2% to receive 1
+9 Shadow Hammer
- 20% to receive 1
Shadow Coupon
- 5% to receive 1
Random Shadow Box
- 10% to receive 1


