Difference between revisions of "Purgatory"

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=== Ruined Monsters ===
 
=== Ruined Monsters ===
As your party kills monsters, there's a random chance a monster based on a Fortessa Ruins mob will spawn. Killing one of those mobs will reward your entire party will 3 to 5 Moonlight Coins.
+
As your party kills monsters, there's a 15% chance a monster based on a Fortessa Ruins mob will spawn. Killing one of those mobs will reward your entire party will 3 ~ 5 Moonlight Coins.
  
 
=== Status Effects ===
 
=== Status Effects ===
As your party kills monsters, there's a random chance that the following status effects will be applied to party members:
+
 
---SC_HANDICAPSTATE_LIGHTNINGSTRIKE,
+
* As you or your party kills monsters, there's a 15% chance that the one following status effects will be applied to party members ( 50% chance ):  
---SC_HANDICAPSTATE_CRYSTALLIZATION,
+
** SC_HANDICAPSTATE_LIGHTNINGSTRIKE
---SC_HANDICAPSTATE_DEADLYPOISON
+
** SC_HANDICAPSTATE_CRYSTALLIZATION
---SC_HANDICAPSTATE_DEEPSILENCE
+
** SC_HANDICAPSTATE_DEADLYPOISON  
---SC_HANDICAPSTATE_DEEPBLIND
+
** SC_HANDICAPSTATE_DEEPSILENCE  
---SC_PARALYSE
+
** SC_HANDICAPSTATE_DEEPBLIND  
---SC_MAGICMUSHROOM
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** SC_PARALYSE  
---SC_LEECHESEND
+
** SC_MAGICMUSHROOM  
---SC_DPOISON
+
** SC_LEECHESEND  
---SC_HANDICAPSTATE_LASSITUDE
+
** SC_DPOISON  
---SC_HANDICAPSTATE_SWOONING,
+
** SC_HANDICAPSTATE_LASSITUDE  
---SC_HANDICAPSTATE_FROSTBITE
+
** SC_HANDICAPSTATE_SWOONING
---SC_HANDICAPSTATE_CONFLAGRATION
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** SC_HANDICAPSTATE_FROSTBITE  
---SC_HANDICAPSTATE_DEPRESSION
+
** SC_HANDICAPSTATE_CONFLAGRATION  
---SC_HANDICAPSTATE_HOLYFLAME
+
** SC_HANDICAPSTATE_DEPRESSION  
---SC_SHADOW_STRIP
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** SC_HANDICAPSTATE_HOLYFLAME
---SC_ILLUSION_DOPING
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** SC_SHADOW_STRIP  
 +
** SC_ILLUSION_DOPING
  
 
== Rewards ==
 
== Rewards ==

Revision as of 05:52, 31 March 2021

About

Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:

  • All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
  • Re-entry is NOT allowed.
  • Token of Siegfrieds cannot be used.
  • Special effects may trigger upon killing a mob.
  • Part of the damage a party member takes is shared screenwide.
  • Mobs are immune to max HP drains and movement impairing effects.

Purgatory Aura

All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. Whoever, the chance for random race/element change has been removed. All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:

  • 4 party members or less is a PartyCount of 1
  • 6 party members is a PartyCount of 2
  • 8 party members is a PartyCount of 3
  • 10 party members or more is a PartyCount of 4

Normal Monsters:

  • HP Increase: Between 10m+15m*PartyCount and 20m+30m*PartyCount
  • RES/MRES Increase: Between 30+30*PartyCount and 100+50*PartyCount
  • ATK Increase: 3000 + 500 * PartyCount

MvP Monsters:

  • HP Increase: Between 1.5b and 2b
  • RES/MRES Increase: Between 800 and 900
  • ATK Increase: 3000 + 500 * PartyCount
  • Have Increased ASPD
  • Have Cardinal's Competentia buff on spawn.

Avoidance

To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:

Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4

MvP Shield

In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects on such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, whoever, all these effects will apply normally to the MvP shield and increase your damage to the shield.

Monster Kill Special Effects

Power Up

As your party kills monsters, you will receive a special Power Up Buff. This buff will apply the following effects:

  • +50% MATK (Same buff as High Wizard's Mystical Amplification)
  • +200% ATK
  • Your HP/SP will be drained by 3% every second

Killing more monsters will increase the duration of this buff.

Bombs and Balloons

As you party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:

  • Bomb deals 30% of their Max HP as damage. This damage will be INCREASED by 30% of the Bomb's Max HP for each party member around the bomb.
  • Balloon deals 100% of their Max HP as damage. This damage will be DECREASED by 10% of the Balloon's Max HP for each party member around the balloon.

Ruined Monsters

As your party kills monsters, there's a 15% chance a monster based on a Fortessa Ruins mob will spawn. Killing one of those mobs will reward your entire party will 3 ~ 5 Moonlight Coins.

Status Effects

  • As you or your party kills monsters, there's a 15% chance that the one following status effects will be applied to party members ( 50% chance ):
    • SC_HANDICAPSTATE_LIGHTNINGSTRIKE
    • SC_HANDICAPSTATE_CRYSTALLIZATION
    • SC_HANDICAPSTATE_DEADLYPOISON
    • SC_HANDICAPSTATE_DEEPSILENCE
    • SC_HANDICAPSTATE_DEEPBLIND
    • SC_PARALYSE
    • SC_MAGICMUSHROOM
    • SC_LEECHESEND
    • SC_DPOISON
    • SC_HANDICAPSTATE_LASSITUDE
    • SC_HANDICAPSTATE_SWOONING
    • SC_HANDICAPSTATE_FROSTBITE
    • SC_HANDICAPSTATE_CONFLAGRATION
    • SC_HANDICAPSTATE_DEPRESSION
    • SC_HANDICAPSTATE_HOLYFLAME
    • SC_SHADOW_STRIP
    • SC_ILLUSION_DOPING

Rewards

Increased Instance Rewards

All NPC or Instance rewards will be tripled. For example, at the end of Fall of Glast Heim Hard Mode, instead of 6 Curse-Eroded Gemstones, you will get 18. Do note that alt clienting is disabled on this mode, to prevent abuse. Inside the instance, drop rate for all items is increased by 100%.

Temporal Materials

Inside Purgatory instances, you can obtain materials for creating and enchanting Temporal Circlets:

  • Every monster kill has a chance to drop a Temporal Fragment or a Temporal Gemstone.
  • Every MvP kill has a chance to drop a Temporal Spell

Please refer to Temporal Circlets [LINK PENDING] page for more information.

Purgatory Coins

[you get them at the end of each instance, insert table with rewards here]