Difference between revisions of "Fortessa Zero Adventure"

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Revision as of 11:53, 27 March 2021

About

In the Fortessa Zero Adventure you start over with a complete fresh character ( Novice 1/1 with a clean inventory and clean zeny. ).

[ No Items are lost, they will be loaded along with your normal character upon leaving this area. ]

[ Your Base and Job EXP rate are capped at 3x inside this Adventure, it does not affect any character outside - changing your base and jobrate does nothing inside this. ]


You have no access to your roDEX, your storages 1-10 or Guild Storage.

Main Area: Adventurer Headquarter

You have access to all quests of the Adventurer Headquarter for Lvl 1-99 including special dailies. All quests you finish will reward you with merit and Fortessa Medal.


[ All maps from the Fortessa Zero Adventure are subjected to Zero Game Style. ]

  • Randomoptions on all weapons dropped from monsters in the range of 1-99
  • Randomoptions on all equipment dropped from champion monsters
  • Randomoptions on all fever equipment
  • Fever fields and maps
    • currently implemented
      • Payon
      • Morocc
      • Geffen
  • Blacksmith randomoption craftings
  • Defense refine bonus
  • Notable not working features of Helheim & Niflheim
    • No shadow equipment dropped from monsters
    • No costume enchantment stones
    • No crimson weapons
    • Any town map has been excluded from the list of possible maps including main office.

Fortessa Zero Adventure is an expansion of the Dark Society act.
You may leave the area at any point using the NPC: Strange Crystal ( Located at 33,10 in Adventurer Headquarter )

Merit / Rankings

By completing quests in the Adventurer Headquarter you automatically gain merit which is required to level up your Adventurer Rank, the higher your rank becomes, the more dailies unlock at level 99.
Higher ranked Adventurers may accept Daily Quests from NPC Rinne.

  • 0~499 Merit - Copper Adventurer
  • 500~1499 Merit - Iron Adventurer
  • 1500~3499 Merit - Silver Adventurer
  • 3499~4999 Merit - Gold Adventurer
  • 5000+ Merit - Platinum Adventurer

Special Notes

  • Fortessa Zero Adventure maps are special, they're cloned maps and are only available to yourself.

[ Therefore - no Kill stealing / Mob dropping / Drama / Rude behaviour or griefing. The only exception to this rule is when you are in a party with someone else. The map you will go to, will be an open map to your party alone. ]

  • Adventurer Headquarter's is the only map that is common to all Fortessa Zero Adventurers, where you can meet other people that is not in your party.

Npcs

Adventure Headquarter NPCs

You can find the position of every NPC through the Guide NPC at the stairs.

  • Job Changer
  • Warper
  • Healer & Buffer
  • Resetter ( Stat & Skill )
  • Stylist Preview
  • Kafra
  • Special Tool Dealer
  • Other useful shop NPCs
  • Rental
  • Refiner
  • 1 ~ 99 board quests ( 162 in total )
  • Item collection quests
  • Champion Quests

Special NPCs

Demiurges

Can upgrade your Adventurer Rank as well as allow you to join the Adventurer Group.

Rinne

Special daily quest NPC for Iron and above Adventurers

Special items that can be obtained from finishing higher ranked Adventurer quests including Fortessa Medals and merit

  • Almighty
  • Red Power Booster
  • Infinity Drink
  • Small Mana Potion
  • Small Defense Potion
  • Small Magic Defense Potion

Narberal Gamma

Special NPC that lets you withdraw / deposit ( Moon Coin, Moonlight Coins and Fortessa Medals ) in the Fortessa Zero Adventure

Random Options ( Enchanted dropped Items )

In this story mode all monsters drop special pre-enchanted items.
Every weapon is automatically subjected to a certain category based on its weapon type.

Weapon types
Melee Ranged Magic
Dagger Bow Rod
Sword Instrument Book
Spear Whip Staffs
Katar Any gun
Axe
Knuckle

Weapons

Monster level 1 ~ 20 ( 1 enchant )

Melee
Enchant Value
STR 1 ~ 3
AGI 1 ~ 3
VIT 1 ~ 3
DEX 1 ~ 3
LUK 1 ~ 3
MaxHP 100 ~ 300
MaxSP 20 ~ 60
ATK 10 ~ 20
ATK (%) 1 ~ 5
ASPD 1
ASPD (%) 5 ~ 10
HIT 5 ~ 20
FLEE 5 ~ 20
CRIT 3 ~ 6
Ranged
Enchant Value
AGI 1 ~ 3
VIT 1 ~ 3
DEX 1 ~ 3
LUK 1 ~ 3
MaxHP 100 ~ 300
MaxSP 20 ~ 60
ATK 10 ~ 20
ATK (%) 1 ~ 5
ASPD 1
ASPD (%) 5 ~ 10
HIT 5 ~ 20
FLEE 5 ~ 20
CRIT 3 ~ 6
Ranged damage (%) 3 ~ 5
Magic
Enchant Value
AGI 1 ~ 3
VIT 1 ~ 3
INT 1 ~ 3
DEX 1 ~ 3
LUK 1 ~ 3
MaxHP 100 ~ 300
MaxSP 20 ~ 60
MATK 10 ~ 20
FLEE 5 ~ 20
Increase Healing done(%) 3 ~ 5
Variable cast time reduction (%) 3 ~ 5
MATK against Water monsters (%) 5 ~ 10
MATK against Earth monsters (%) 5 ~ 10
MATK against Fire monsters (%) 5 ~ 10
MATK against Wind monsters (%) 5 ~ 10

Monster level 21 ~ 40 ( 1 enchant )

Melee
Enchant Value
STR 1 ~ 4
AGI 1 ~ 4
VIT 1 ~ 4
DEX 1 ~ 4
LUK 1 ~ 4
MaxHP 100 ~ 300
MaxSP 20 ~ 60
ATK 20 ~ 50
ATK (%) 5 ~ 10
ASPD 1 ~ 2
ASPD (%) 7 ~ 15
HIT 10 ~ 30
FLEE 10 ~ 30
CRIT 5 ~ 10
Critical damage (%) 10 ~ 20
Healing received+ (%) 10 ~ 20
ATK against Small monsters 5 ~ 15
ATK against Medium monsters 5 ~ 15
ATK against Large monsters 5 ~ 15
Ranged
Enchant Value
AGI 1 ~ 4
VIT 1 ~ 4
DEX 1 ~ 4
LUK 1 ~ 4
MaxHP 100 ~ 300
MaxSP 20 ~ 60
ATK 20 ~ 50
ATK (%) 5 ~ 10
ASPD 1 ~ 2
ASPD (%) 10 ~ 30
HIT 10 ~ 30
FLEE 10 ~ 30
CRIT 5 ~ 10
Critical damage (%) 10 ~ 20
Ranged damage (%) 3 ~ 5
Healing received+ (%) 10 ~ 20
ATK against Small monsters 5 ~ 15
ATK against Medium monsters 5 ~ 15
ATK against Large monsters 5 ~ 15
Magic
Enchant Value
AGI 1 ~ 4
VIT 1 ~ 4
INT 1 ~ 4
DEX 1 ~ 4
LUK 1 ~ 4
MaxHP 100 ~ 300
MaxSP 20 ~ 60
MATK 20 ~ 50
MATK (%) 5 ~ 10
FLEE 10 ~ 30
Healing done+ (%) 10 ~ 30
Variable cast time reduction (%) 5 ~ 10
MATK against Water monsters (%) 10 ~ 15
MATK against Earth monsters (%) 10 ~ 15
MATK against Fire monsters (%) 10 ~ 15
MATK against Wind monsters (%) 10 ~ 15
MATK against Small monsters (%) 5 ~ 15
MATK against Medium monsters (%) 5 ~ 15
MATK against Large monsters (%) 5 ~ 15

Monster level 41 ~ 60 ( 1 ~ 2 enchants )

Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.

Melee
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
STR 1 ~ 5 ATK against neutral element monsters (%) 10 ~ 20
AGI 1 ~ 5 ATK against water element monsters (%) 10 ~ 20
VIT 1 ~ 5 ATK against earth element monsters (%) 10 ~ 20
DEX 1 ~ 5 ATK against fire element monsters (%) 10 ~ 20
LUK 1 ~ 5 ATK against wind element monsters (%) 10 ~ 20
MaxHP 100 ~ 300 ATK against poison element monsters (%) 10 ~ 20
MaxSP 20 ~ 60 ATK against holy element monsters (%) 10 ~ 20
ATK 20 ~ 50 ATK against shadow element monsters (%) 10 ~ 20
ATK (%) 5 ~ 10 ATK against ghost element monsters (%) 10 ~ 20
ASPD 1 ~ 2 ATK against undead element monsters (%) 10 ~ 20
ASPD (%) 7 ~ 15 ATK against formless race (%) 10 ~ 20
HIT 10 ~ 30 ATK against undead race (%) 10 ~ 20
FLEE 10 ~ 30 ATK against brute race (%) 10 ~ 20
CRIT 5 ~ 10 ATK against plant race (%) 10 ~ 20
Critical damage (%) 10 ~ 20 ATK against insect race (%) 10 ~ 20
Healing received+ (%) 10 ~ 20 ATK against fish race (%) 10 ~ 20
ATK against Small monsters 10 ~ 20 ATK against demon race (%) 10 ~ 20
ATK against Medium monsters 10 ~ 20 ATK against demi-human race (%) 10 ~ 20
ATK against Large monsters 10 ~ 20 ATK against angel race (%) 10 ~ 20
ATK against dragon race (%) 10 ~ 20
Indestructible weapon 1
Ranged
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
AGI 1 ~ 5 ATK against neutral element monsters (%) 10 ~ 20
VIT 1 ~ 5 ATK against water element monsters (%) 10 ~ 20
DEX 1 ~ 5 ATK against earth element monsters (%) 10 ~ 20
LUK 1 ~ 5 ATK against fire element monsters (%) 10 ~ 20
MaxHP 100 ~ 300 ATK against wind element monsters (%) 10 ~ 20
MaxSP 20 ~ 60 ATK against poison element monsters (%) 10 ~ 20
ATK 20 ~ 50 ATK against holy element monsters (%) 10 ~ 20
ATK (%) 5 ~ 10 ATK against shadow element monsters (%) 10 ~ 20
ASPD 1 ~ 2 ATK against ghost element monsters (%) 10 ~ 20
ASPD (%) 7 ~ 15 ATK against undead element monsters (%) 10 ~ 20
HIT 10 ~ 30 ATK against formless race (%) 10 ~ 20
FLEE 10 ~ 30 ATK against undead race (%) 10 ~ 20
CRIT 5 ~ 10 ATK against brute race (%) 10 ~ 20
Critical damage (%) 10 ~ 20 ATK against plant race (%) 10 ~ 20
Healing received+ (%) 10 ~ 20 ATK against insect race (%) 10 ~ 20
Ranged damage (%) 5 ~ 10 ATK against fish race (%) 10 ~ 20
ATK against Small monsters 10 ~ 20 ATK against demon race (%) 10 ~ 20
ATK against Medium monsters 10 ~ 20 ATK against demi-human race (%) 10 ~ 20
ATK against Large monsters 10 ~ 20 ATK against angel race (%) 10 ~ 20
ATK against dragon race (%) 10 ~ 20
Indestructible weapon 1
Magic
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
AGI 1 ~ 5 MATK against neutral element monsters (%) 10 ~ 20
VIT 1 ~ 5 MATK against water element monsters (%) 10 ~ 20
INT 1 ~ 5 MATK against earth element monsters (%) 10 ~ 20
DEX 1 ~ 5 MATK against fire element monsters (%) 10 ~ 20
LUK 1 ~ 5 MATK against wind element monsters (%) 10 ~ 20
MaxHP 100 ~ 300 MATK against poison element monsters (%) 10 ~ 20
MaxSP 20 ~ 60 MATK against holy element monsters (%) 10 ~ 20
MATK 20 ~ 50 MATK against shadow element monsters (%) 10 ~ 20
MATK (%) 5 ~ 10 MATK against ghost element monsters (%) 10 ~ 20
FLEE 10 ~ 30 MATK against undead element monsters (%) 10 ~ 20
Healing received+ (%) 10 ~ 20 MATK against formless race (%) 10 ~ 20
Healing done+ (%) 10 ~ 20 MATK against undead race (%) 10 ~ 20
Variable cast time reduction (%) 5 ~ 10 MATK against brute race (%) 10 ~ 20
MATK against Small monsters (%) 10 ~ 20 MATK against plant race (%) 10 ~ 20
MATK against Medium monsters (%) 10 ~ 20 MATK against insect race (%) 10 ~ 20
MATK against Large monsters (%) 10 ~ 20 MATK against fish race (%) 10 ~ 20
MATK against demon race (%) 10 ~ 20
MATK against demi-human race (%) 10 ~ 20
MATK against angel race (%) 10 ~ 20
MATK against dragon race (%) 10 ~ 20
Indestructible weapon 1

Monster level 61 ~ 99 ( 1 ~ 2 enchants )

Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.

Melee
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
STR 1 ~ 6 ATK against neutral element monsters (%) 10 ~ 25
AGI 1 ~ 6 ATK against water element monsters (%) 10 ~ 25
VIT 1 ~ 6 ATK against earth element monsters (%) 10 ~ 25
DEX 1 ~ 6 ATK against fire element monsters (%) 10 ~ 25
LUK 1 ~ 6 ATK against wind element monsters (%) 10 ~ 25
MaxHP 100 ~ 500 ATK against poison element monsters (%) 10 ~ 25
MaxSP 20 ~ 100 ATK against holy element monsters (%) 10 ~ 25
ATK 20 ~ 60 ATK against shadow element monsters (%) 10 ~ 25
ATK (%) 5 ~ 12 ATK against ghost element monsters (%) 10 ~ 25
ASPD 1 ~ 2 ATK against undead element monsters (%) 10 ~ 25
ASPD (%) 7 ~ 18 ATK against formless race (%) 10 ~ 25
HIT 10 ~ 35 ATK against undead race (%) 10 ~ 25
FLEE 10 ~ 35 ATK against brute race (%) 10 ~ 25
CRIT 5 ~ 12 ATK against plant race (%) 10 ~ 25
Critical damage (%) 10 ~ 24 ATK against insect race (%) 10 ~ 25
Healing received+ (%) 10 ~ 24 ATK against fish race (%) 10 ~ 25
ATK against Small monsters 10 ~ 25 ATK against demon race (%) 10 ~ 25
ATK against Medium monsters 10 ~ 25 ATK against demi-human race (%) 10 ~ 25
ATK against Large monsters 10 ~ 25 ATK against angel race (%) 10 ~ 25
ATK against dragon race (%) 10 ~ 25
Indestructible weapon 1
Ranged
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
AGI 1 ~ 6 ATK against neutral element monsters (%) 10 ~ 25
VIT 1 ~ 6 ATK against water element monsters (%) 10 ~ 25
DEX 1 ~ 6 ATK against earth element monsters (%) 10 ~ 25
LUK 1 ~ 6 ATK against fire element monsters (%) 10 ~ 25
MaxHP 100 ~ 500 ATK against wind element monsters (%) 10 ~ 25
MaxSP 20 ~ 100 ATK against poison element monsters (%) 10 ~ 25
ATK 20 ~ 60 ATK against holy element monsters (%) 10 ~ 25
ATK (%) 5 ~ 12 ATK against shadow element monsters (%) 10 ~ 25
ASPD 1 ~ 2 ATK against ghost element monsters (%) 10 ~ 25
ASPD (%) 7 ~ 18 ATK against undead element monsters (%) 10 ~ 25
HIT 10 ~ 35 ATK against formless race (%) 10 ~ 25
FLEE 10 ~ 35 ATK against undead race (%) 10 ~ 25
CRIT 5 ~ 12 ATK against brute race (%) 10 ~ 25
Critical damage (%) 10 ~ 24 ATK against plant race (%) 10 ~ 25
Healing received+ (%) 10 ~ 24 ATK against insect race (%) 10 ~ 25
Ranged damage (%) 5 ~ 15 ATK against fish race (%) 10 ~ 25
ATK against Small monsters 10 ~ 25 ATK against demon race (%) 10 ~ 25
ATK against Medium monsters 10 ~ 25 ATK against demi-human race (%) 10 ~ 25
ATK against Large monsters 10 ~ 25 ATK against angel race (%) 10 ~ 25
ATK against dragon race (%) 10 ~ 25
Indestructible weapon 1
Magic
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
AGI 1 ~ 6 MATK against neutral element monsters (%) 10 ~ 25
VIT 1 ~ 6 MATK against water element monsters (%) 10 ~ 25
INT 1 ~ 6 MATK against earth element monsters (%) 10 ~ 25
DEX 1 ~ 6 MATK against fire element monsters (%) 10 ~ 25
LUK 1 ~ 6 MATK against wind element monsters (%) 10 ~ 25
MaxHP 100 ~ 500 MATK against poison element monsters (%) 10 ~ 25
MaxSP 20 ~ 100 MATK against holy element monsters (%) 10 ~ 25
MATK 20 ~ 60 MATK against shadow element monsters (%) 10 ~ 25
MATK (%) 5 ~ 12 MATK against ghost element monsters (%) 10 ~ 25
FLEE 10 ~ 35 MATK against undead element monsters (%) 10 ~ 25
Healing received+ (%) 10 ~ 24 MATK against formless race (%) 10 ~ 25
Healing done+ (%) 10 ~ 24 MATK against undead race (%) 10 ~ 25
Variable cast time reduction (%) 5 ~ 12 MATK against brute race (%) 10 ~ 25
MATK against Small monsters (%) 10 ~ 25 MATK against plant race (%) 10 ~ 25
MATK against Medium monsters (%) 10 ~ 25 MATK against insect race (%) 10 ~ 25
MATK against Large monsters (%) 10 ~ 25 MATK against fish race (%) 10 ~ 25
MATK against demon race (%) 10 ~ 25
MATK against demi-human race (%) 10 ~ 25
MATK against angel race (%) 10 ~ 25
MATK against dragon race (%) 10 ~ 25
Indestructible weapon 1

Boss Monsters - any level ( 3 enchants )

Melee
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
STR 1 ~ 4 ATK 5 ~ 15 MaxHP 60 ~ 180
AGI 1 ~ 4 ASPD (%) 4 ~ 12 MaxSP 20 ~ 60
VIT 1 ~ 4 HIT 4 ~ 12 MaxHP (%) 2 - 6
INT 1 ~ 4 CRIT 3 ~ 9 MaxSP (%) 2 - 6
DEX 1 ~ 4 Critical damage (%) 3 ~ 9 HP Recovery 10 ~ 30
LUK 1 ~ 4 ATK against neutral element monsters (%) 3 ~ 9 SP Recovery 10 ~ 30
ATK against water element monsters (%) 3 ~ 9 FLEE 5 ~ 15
ATK against earth element monsters (%) 3 ~ 9 Healing received+ (%) 3 ~ 9
ATK against fire element monsters (%) 3 ~ 9 Reduce after skill delay (%) 3 ~ 9
ATK against wind element monsters (%) 3 ~ 9 Decrease SP cost of skills (%) 1 ~ 3
ATK against poison element monsters (%) 3 ~ 9 Ignore DEF of formless race (%) 3 ~ 9
ATK against holy element monsters (%) 3 ~ 9 Ignore DEF of undead race (%) 3 ~ 9
ATK against shadow element monsters (%) 3 ~ 9 Ignore DEF of brute race (%) 3 ~ 9
ATK against ghost element monsters (%) 3 ~ 9 Ignore DEF of plant race (%) 3 ~ 9
ATK against undead element monsters (%) 3 ~ 9 Ignore DEF of insect race (%) 3 ~ 9
ATK against formless race (%) 3 ~ 9 Ignore DEF of fish race (%) 3 ~ 9
ATK against undead race (%) 3 ~ 9 Ignore DEF of demon race (%) 3 ~ 9
ATK against brute race (%) 3 ~ 9 Ignore DEF of demi-human race (%) 3 ~ 9
ATK against plant race (%) 3 ~ 9 Ignore DEF of angel race (%) 3 ~ 9
ATK against insect race (%) 3 ~ 9 Ignore DEF of dragon race (%) 3 ~ 9
ATK against fish race (%) 3 ~ 9 Indestructible 1
ATK against demon race (%) 3 ~ 9 No size penalty 1
ATK against demi-human race (%) 3 ~ 9 Water property 1
ATK against angel race (%) 3 ~ 9 Earth property 1
ATK against dragon race (%) 3 ~ 9 Fire property 1
Holy property 1
Shadow property 1
Ghost property 1
Undead property 1
Poison property 1
Wind property 1
Ranged
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
STR 1 ~ 4 ATK 5 ~ 15 MaxHP 60 ~ 180
AGI 1 ~ 4 ASPD (%) 4 ~ 12 MaxSP 20 ~ 60
VIT 1 ~ 4 HIT 4 ~ 12 MaxHP (%) 2 - 6
INT 1 ~ 4 CRIT 3 ~ 9 MaxSP (%) 2 - 6
DEX 1 ~ 4 Critical damage (%) 3 ~ 9 HP Recovery 10 ~ 30
LUK 1 ~ 4 Ranged damage (%) 3 ~ 9 SP Recovery 10 ~ 30
ATK against neutral element monsters (%) 3 ~ 9 FLEE 5 ~ 15
ATK against water element monsters (%) 3 ~ 9 Healing received+ (%) 3 ~ 9
ATK against earth element monsters (%) 3 ~ 9 Reduce after skill delay (%) 3 ~ 9
ATK against fire element monsters (%) 3 ~ 9 Decrease SP cost of skills (%) 1 ~ 3
ATK against wind element monsters (%) 3 ~ 9 Ignore DEF of formless race (%) 3 ~ 9
ATK against poison element monsters (%) 3 ~ 9 Ignore DEF of undead race (%) 3 ~ 9
ATK against holy element monsters (%) 3 ~ 9 Ignore DEF of brute race (%) 3 ~ 9
ATK against shadow element monsters (%) 3 ~ 9 Ignore DEF of plant race (%) 3 ~ 9
ATK against ghost element monsters (%) 3 ~ 9 Ignore DEF of insect race (%) 3 ~ 9
ATK against undead element monsters (%) 3 ~ 9 Ignore DEF of fish race (%) 3 ~ 9
ATK against formless race (%) 3 ~ 9 Ignore DEF of demon race (%) 3 ~ 9
ATK against undead race (%) 3 ~ 9 Ignore DEF of demi-human race (%) 3 ~ 9
ATK against brute race (%) 3 ~ 9 Ignore DEF of angel race (%) 3 ~ 9
ATK against plant race (%) 3 ~ 9 Ignore DEF of dragon race (%) 3 ~ 9
ATK against insect race (%) 3 ~ 9 Indestructible 1
ATK against fish race (%) 3 ~ 9 No size penalty 1
ATK against demon race (%) 3 ~ 9
ATK against demi-human race (%) 3 ~ 9
ATK against angel race (%) 3 ~ 9
ATK against dragon race (%) 3 ~ 9
Magic
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
STR 1 ~ 4 MATK 5 ~ 15 MaxHP 60 ~ 180
AGI 1 ~ 4 MATK against neutral element monsters (%) 3 ~ 9 MaxSP 20 ~ 60
VIT 1 ~ 4 MATK against water element monsters (%) 3 ~ 9 MaxHP (%) 2 - 6
INT 1 ~ 4 MATK against earth element monsters (%) 3 ~ 9 MaxSP (%) 2 - 6
DEX 1 ~ 4 MATK against fire element monsters (%) 3 ~ 9 HP Recovery 10 ~ 30
LUK 1 ~ 4 MATK against wind element monsters (%) 3 ~ 9 SP Recovery 10 ~ 30
MATK against poison element monsters (%) 3 ~ 9 FLEE 5 ~ 15
MATK against holy element monsters (%) 3 ~ 9 Healing received+ (%) 3 ~ 9
MATK against shadow element monsters (%) 3 ~ 9 Healing done+ (%) 3 ~ 9
MATK against ghost element monsters (%) 3 ~ 9 Variable cast time reduction (%) 3 ~ 9
MATK against undead element monsters (%) 3 ~ 9 Reduces after cast delay (%) 3 ~ 9
MATK against formless race (%) 3 ~ 9 Decrease SP cost of skills (%) 1 ~ 3
MATK against undead race (%) 3 ~ 9 Ignore MDEF of formless race (%) 3 ~ 9
MATK against brute race (%) 3 ~ 9 Ignore MDEF of undead race (%) 3 ~ 9
MATK against plant race (%) 3 ~ 9 Ignore MDEF of brute race (%) 3 ~ 9
MATK against insect race (%) 3 ~ 9 Ignore MDEF of plant race (%) 3 ~ 9
MATK against fish race (%) 3 ~ 9 Ignore MDEF of insect race (%) 3 ~ 9
MATK against demon race (%) 3 ~ 9 Ignore MDEF of fish race (%) 3 ~ 9
MATK against demi-human race (%) 3 ~ 9 Ignore MDEF of demon race (%) 3 ~ 9
MATK against angel race (%) 3 ~ 9 Ignore MDEF of demi-human race (%) 3 ~ 9
MATK against dragon race (%) 3 ~ 9 Ignore MDEF of angel race (%) 3 ~ 9
Ignore MDEF of dragon race (%) 3 ~ 9

Fever Monsters - any level ( 1 ~ 3 enchants )

Monsters in this category have chance to drop items with 3 pre-enchants given. However, it is NOT a 100% chance for it to have 3 enchants.

Melee
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
ATK 5 ~ 30 HIT 5 ~ 20 ATK against formless race (%) 5 ~ 10
ATK (%) 1 ~ 5 FLEE 10 ~ 20 ATK against undead race (%) 5 ~ 10
ASPD 1 ATK against brute race (%) 5 ~ 10
ASPD (%) 5 ~ 7 ATK against plant race (%) 5 ~ 10
CRIT 2 ~ 5 ATK against insect race (%) 5 ~ 10
Critical Damage (%) 5 ~ 10 ATK against fish race (%) 5 ~ 10
ATK against neutral element monsters (%) 5 ~ 10 ATK against demon race (%) 5 ~ 10
ATK against water element monsters (%) 5 ~ 10 ATK against demi-human race (%) 5 ~ 10
ATK against earth element monsters (%) 5 ~ 10 ATK against angel race (%) 5 ~ 10
ATK against fire element monsters (%) 5 ~ 10 ATK against dragon race (%) 5 ~ 10
ATK against wind element monsters (%) 5 ~ 10 ATK against normal type monsters (%) 3 ~ 7
ATK against poison element monsters (%) 5 ~ 10 ATK against boss type monsters (%) 3 ~ 7
ATK against holy element monsters (%) 5 ~ 10 Ignore DEF of formless race (%) 5 ~ 15
ATK against shadow element monsters (%) 5 ~ 10 Ignore DEF of undead race (%) 5 ~ 15
ATK against ghost element monsters (%) 5 ~ 10 Ignore DEF of brute race (%) 5 ~ 15
ATK against undead element monsters (%) 5 ~ 10 Ignore DEF of plant race (%) 5 ~ 15
Ignore DEF of insect race (%) 5 ~ 15
Ignore DEF of fish race (%) 5 ~ 15
Ignore DEF of demon race (%) 5 ~ 15
Ignore DEF of demi-human race (%) 5 ~ 15
Ignore DEF of angel race (%) 5 ~ 15
Ignore DEF of dragon race (%) 5 ~ 15
Ignore DEF of normal type monsters (%) 5 ~ 10
Ranged
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
ATK 5 ~ 30 HIT 5 ~ 20 ATK against formless race (%) 5 ~ 10
ATK (%) 1 ~ 5 FLEE 10 ~ 20 ATK against undead race (%) 5 ~ 10
ASPD 1 ATK against brute race (%) 5 ~ 10
ASPD (%) 5 ~ 7 ATK against plant race (%) 5 ~ 10
CRIT 2 ~ 5 ATK against insect race (%) 5 ~ 10
Critical Damage (%) 5 ~ 10 ATK against fish race (%) 5 ~ 10
ATK against neutral element monsters (%) 5 ~ 10 ATK against demon race (%) 5 ~ 10
ATK against water element monsters (%) 5 ~ 10 ATK against demi-human race (%) 5 ~ 10
ATK against earth element monsters (%) 5 ~ 10 ATK against angel race (%) 5 ~ 10
ATK against fire element monsters (%) 5 ~ 10 ATK against dragon race (%) 5 ~ 10
ATK against wind element monsters (%) 5 ~ 10 ATK against normal type monsters (%) 3 ~ 7
ATK against poison element monsters (%) 5 ~ 10 ATK against boss type monsters (%) 3 ~ 7
ATK against holy element monsters (%) 5 ~ 10 Ignore DEF of formless race (%) 5 ~ 15
ATK against shadow element monsters (%) 5 ~ 10 Ignore DEF of undead race (%) 5 ~ 15
ATK against ghost element monsters (%) 5 ~ 10 Ignore DEF of brute race (%) 5 ~ 15
ATK against undead element monsters (%) 5 ~ 10 Ignore DEF of plant race (%) 5 ~ 15
Ignore DEF of insect race (%) 5 ~ 15
Ignore DEF of fish race (%) 5 ~ 15
Ignore DEF of demon race (%) 5 ~ 15
Ignore DEF of demi-human race (%) 5 ~ 15
Ignore DEF of angel race (%) 5 ~ 15
Ignore DEF of dragon race (%) 5 ~ 15
Ignore DEF of normal type monsters (%) 5 ~ 10
Magic
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
MATK 5 ~ 30 Increase Heal amount (%) 5 ~ 10 Increase Heal amount (%) 5 ~ 10
MATK (%) 1 ~ 5 FLEE 10 ~ 20 MATK against formless race (%) 5 ~ 10
Variable casting reduction (%) 5 ~ 10 MATK against undead race (%) 5 ~ 10
MATK against neutral element monsters (%) 5 ~ 10 MATK against brute race (%) 5 ~ 10
MATK against water element monsters (%) 5 ~ 10 MATK against plant race (%) 5 ~ 10
MATK against earth element monsters (%) 5 ~ 10 MATK against insect race (%) 5 ~ 10
MATK against fire element monsters (%) 5 ~ 10 MATK against fish race (%) 5 ~ 10
MATK against wind element monsters (%) 5 ~ 10 MATK against demon race (%) 5 ~ 10
MATK against poison element monsters (%) 5 ~ 10 MATK against demi-human race (%) 5 ~ 10
MATK against holy element monsters (%) 5 ~ 10 MATK against angel race (%) 5 ~ 10
MATK against shadow element monsters (%) 5 ~ 10 MATK against dragon race (%) 5 ~ 10
MATK against ghost element monsters (%) 5 ~ 10 MATK against normal type monsters (%) 3 ~ 7
MATK against undead element monsters (%) 5 ~ 10 MATK against boss type monsters (%) 3 ~ 7
Ignore MDEF of formless race (%) 5 ~ 15
Ignore MDEF of undead race (%) 5 ~ 15
Ignore MDEF of brute race (%) 5 ~ 15
Ignore MDEF of plant race (%) 5 ~ 15
Ignore MDEF of insect race (%) 5 ~ 15
Ignore MDEF of fish race (%) 5 ~ 15
Ignore MDEF of demon race (%) 5 ~ 15
Ignore MDEF of demi-human race (%) 5 ~ 15
Ignore MDEF of angel race (%) 5 ~ 15
Ignore MDEF of dragon race (%) 5 ~ 15
Ignore MDEF of non-boss (regular) type monsters (%) 5 ~ 10

Blacksmith crafting skill ( 5 enchants )

All crafted Weapons ( Wlvl 3 and higher )
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max 4th Enchant Min ~ Max 5th Enchant Min ~ Max
ATK (%) 3 ~ 15 ASPD 1 ~ 3 MaxHP 150 ~ 1000 Ignore DEF of formless race (%) 5 ~ 25 ATK (%) 1 ~ 10
ATK 20 ~ 60 ASPD (%) 5 ~ 20 MaxSP 30 ~ 200 Ignore DEF of undead race (%) 5 ~ 25 ATK 10 ~ 30
HIT 10 ~ 40 FLEE 10 ~ 40 ATK against formless race (%) 10 ~ 50 Ignore DEF of brute race (%) 5 ~ 25 HIT 10 ~ 20
CRIT 5 ~ 20 ATK against small monsters (%) 5 ~ 35 ATK against undead race (%) 10 ~ 50 Ignore DEF of plant race (%) 5 ~ 25 FLEE 5 ~ 20
Increase physical damage against neutral monsters (%) 10 ~ 50 ATK against medium monsters (%) 5 ~ 35 ATK against brute race (%) 10 ~ 50 Ignore DEF of insect race (%) 5 ~ 25 CRIT 3 ~ 10
Increase physical damage against water monsters (%) 10 ~ 50 ATK against large monsters (%) 5 ~ 35 ATK against plant race (%) 10 ~ 50 Ignore DEF of fish race (%) 5 ~ 25 ATK against normal monsters (%) 10 ~ 45
Increase physical damage against earth monsters (%) 10 ~ 50 Critical damage (%) 5 ~ 35 ATK against insect race (%) 10 ~ 50 Ignore DEF of demon race (%) 5 ~ 25 ATK against boss monsters (%) 10 ~ 45
Increase physical damage to fire monsters (%) 10 ~ 50 Increase ranged physical attacks damage (%) 5 ~ 20 ATK against fish race (%) 10 ~ 50 Ignore DEF of demi-human race (%) 5 ~ 25 Ignore DEF of normal monsters (%) 5 ~ 25
Increase physical damage to wind monsters (%) 10 ~ 50 ATK against demon race (%) 10 ~ 50 Ignore DEF of angel race (%) 5 ~ 25 Ignore DEF of boss monsters (%) 5 ~ 25
Increase physical damage to poison monsters (%) 10 ~ 50 ATK against demi-human race (%) 10 ~ 50 Ignore DEF of dragon race (%) 5 ~ 25
Increase physical damage to holy monsters (%) 10 ~ 50 ATK against angel race (%) 10 ~ 50
Increase physical damage to shadow monsters (%) 10 ~ 50 ATK against dragon race (%) 10 ~ 50
Increase physical damage to ghost monsters (%) 10 ~ 50 Decrease SP consumption (%) 1 ~ 10
Increase physical damage to undead monsters (%) 10 ~ 50

Other Equipment

Champion Monsters ( 1 ~ 2 enchants )

Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.

Armor
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
STR 1 ~ 4 MaxHP 200 ~ 500
AGI 1 ~ 4 MaxSP 40 ~ 100
VIT 1 ~ 4 ATK 10 ~ 20
INT 1 ~ 4 MATK 10 ~ 20
LUK 1 ~ 4 DEF 10 ~ 100
MaxHP (%) 3 ~ 7 MDEF 5 ~ 30
MaxSP (%) 3 ~ 7 Water element resist (%) 10 ~ 20
HP Recovery 40 ~ 100 Earth element resist (%) 10 ~ 20
SP Recovery 20 ~ 50 Fire element resist (%) 10 ~ 20
Wind element resist (%) 10 ~ 20
Poison element resist (%) 10 ~ 20
Holy element resist (%) 10 ~ 20
Shadow element resist (%) 10 ~ 20
Ghost element resist (%) 10 ~ 20
Undead element resist (%) 10 ~ 20
Garment
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
STR 1 ~ 4 MaxHP 100 ~ 300
AGI 1 ~ 4 MaxSP 40 ~ 100
VIT 1 ~ 4 ATK 10 ~ 20
INT 1 ~ 4 MATK 10 ~ 20
DEX 1 ~ 4 DEF 10 ~ 50
LUK 1 ~ 4 MDEF 5 ~ 15
FLEE 10 ~ 30 Reduce damage taken from formless race (%) 10 ~ 20
Reduce damage taken from undead race (%) 10 ~ 20
Reduce damage taken from brute race (%) 10 ~ 20
Reduce damage taken from plant race (%) 10 ~ 20
Reduce damage taken from insect race (%) 10 ~ 20
Reduce damage taken from fish race (%) 10 ~ 20
Reduce damage taken from demon race (%) 10 ~ 20
Reduce damage taken from demi-human race (%) 10 ~ 20
Reduce damage taken from angel race (%) 10 ~ 20
Reduce damage taken from dragon race (%) 10 ~ 20
Shoes
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
STR 1 ~ 4 MaxHP 100 ~ 300
AGI 1 ~ 4 MaxSP 40 ~ 100
VIT 1 ~ 4 ATK 10 ~ 20
INT 1 ~ 4 MATK 10 ~ 20
DEX 1 ~ 4 DEF 10 ~ 50
LUK 1 ~ 4 MDEF 5 ~ 15
HIT 10 ~ 30 Crit Chance against formless race (%) 10 ~ 20
Crit Chance against undead race (%) 10 ~ 20
Crit Chance against brute race (%) 10 ~ 20
Crit Chance against plant race (%) 10 ~ 20
Crit Chance against insect race (%) 10 ~ 20
Crit Chance against fish race (%) 10 ~ 20
Crit Chance against demon race (%) 10 ~ 20
Crit Chance against demi-human race (%) 10 ~ 20
Crit Chance against angel race (%) 10 ~ 20
Crit Chance against dragon race (%) 10 ~ 20

Fever Maps ( 2 ~ 3 enchants )

Armor
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
MaxHP 150 ~ 350 HP Recovery 15 ~ 50 MaxHP 150 ~ 300
MaxSP 25 ~ 50 SP Recovery 15 ~ 50 MaxSP 25 ~ 50
MaxHP (%) 1 ~ 5 FLEE 5 ~ 15 Reduce damage taken from formless race (%) 3 ~ 7
MaxSP (%) 1 ~ 5 DEF 10 ~ 30 Reduce damage taken from undead race (%) 3 ~ 7
MDEF 1 ~ 3 Reduce damage taken from brute race (%) 3 ~ 7
Healing received+ (%) 3 ~ 7 Reduce damage taken from plant race (%) 3 ~ 7
Variable cast time reduction (%) 5 ~ 10 Reduce damage taken from insect race (%) 3 ~ 7
Physical resistance against neutral element monsters (%) 5 ~ 10 Reduce damage taken from fish race (%) 3 ~ 7
Physical resistance against water element monsters (%) 5 ~ 10 Reduce damage taken from demon race (%) 3 ~ 7
Physical resistance against earth element monsters (%) 5 ~ 10 Reduce damage taken from demi-human race (%) 3 ~ 7
Physical resistance against fire element monsters (%) 5 ~ 10 Reduce damage taken from angel race (%) 3 ~ 7
Physical resistance against wind element monsters (%) 5 ~ 10 Reduce damage taken from dragon race (%) 3 ~ 7
Physical resistance against poison element monsters (%) 5 ~ 10
Physical resistance against holy element monsters (%) 5 ~ 10
Physical resistance against shadow element monsters (%) 5 ~ 10
Physical resistance against ghost element monsters (%) 5 ~ 10
Physical resistance against undead element monsters (%) 5 ~ 10
Reduce magic damage from neutral element monsters (%) 5 ~ 10
Reduce magic damage from water element monsters (%) 5 ~ 10
Reduce magic damage from earth element monsters (%) 5 ~ 10
Reduce magic damage from fire element monsters (%) 5 ~ 10
Reduce magic damage from wind element monsters (%) 5 ~ 10
Reduce magic damage from poison element monsters (%) 5 ~ 10
Reduce magic damage from holy element monsters (%) 5 ~ 10
Reduce magic damage from shadow element monsters (%) 5 ~ 10
Reduce magic damage from ghost element monsters (%) 5 ~ 10
Reduce magic damage from undead element monsters (%) 5 ~ 10
Garment
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
MaxHP 150 ~ 250 FLEE 5 ~ 15 MaxHP 150 ~ 300
MaxSP 25 ~ 50 DEF 10 ~ 50 MaxSP 25 ~ 50
MaxHP (%) 1 ~ 5 MDEF 2 ~ 5 Reduce damage taken from formless race (%) 3 ~ 7
MaxSP (%) 1 ~ 5 Healing received+ (%) 5 ~ 10 Reduce damage taken from undead race (%) 3 ~ 7
Variable cast time reduction (%) 5 ~ 10 Reduce damage taken from brute race (%) 3 ~ 7
Physical resistance against neutral element monsters (%) 5 ~ 10 Reduce damage taken from plant race (%) 3 ~ 7
Physical resistance against water element monsters (%) 5 ~ 10 Reduce damage taken from insect race (%) 3 ~ 7
Physical resistance against earth element monsters (%) 5 ~ 10 Reduce damage taken from fish race (%) 3 ~ 7
Physical resistance against fire element monsters (%) 5 ~ 10 Reduce damage taken from demon race (%) 3 ~ 7
Physical resistance against wind element monsters (%) 5 ~ 10 Reduce damage taken from demi-human race (%) 3 ~ 7
Physical resistance against poison element monsters (%) 5 ~ 10 Reduce damage taken from angel race (%) 3 ~ 7
Physical resistance against holy element monsters (%) 5 ~ 10 Reduce damage taken from dragon race (%) 3 ~ 7
Physical resistance against shadow element monsters (%) 5 ~ 10
Physical resistance against ghost element monsters (%) 5 ~ 10
Physical resistance against undead element monsters (%) 5 ~ 10
Reduce magic damage from neutral element monsters (%) 5 ~ 10
Reduce magic damage from water element monsters (%) 5 ~ 10
Reduce magic damage from earth element monsters (%) 5 ~ 10
Reduce magic damage from fire element monsters (%) 5 ~ 10
Reduce magic damage from wind element monsters (%) 5 ~ 10
Reduce magic damage from poison element monsters (%) 5 ~ 10
Reduce magic damage from holy element monsters (%) 5 ~ 10
Reduce magic damage from shadow element monsters (%) 5 ~ 10
Reduce magic damage from ghost element monsters (%) 5 ~ 10
Reduce magic damage from undead element monsters (%) 5 ~ 10
Water element resist (%) 1 ~ 5
Earth element resist (%) 1 ~ 5
Fire element resist (%) 1 ~ 5
Wind element resist (%) 1 ~ 5
Poison element resist (%) 1 ~ 5
Holy element resist (%) 1 ~ 5
Shadow element resist (%) 1 ~ 5
Ghost element resist (%) 1 ~ 5
Undead element resist (%) 1 ~ 5
Shoes
1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
MaxHP 150 ~ 250 FLEE 5 ~ 15 MaxHP 150 ~ 300
MaxSP 25 ~ 50 DEF 10 ~ 50 MaxSP 25 ~ 50
MaxHP (%) 1 ~ 5 MDEF 2 ~ 5 Reduce damage taken from formless race (%) 3 ~ 7
MaxSP (%) 1 ~ 5 Healing received+ (%) 5 ~ 10 Reduce damage taken from undead race (%) 3 ~ 7
HIT 5 ~ 10 Reduce damage taken from brute race (%) 3 ~ 7
Reduce damage taken from plant race (%) 3 ~ 7
Reduce damage taken from insect race (%) 3 ~ 7
Reduce damage taken from fish race (%) 3 ~ 7
Reduce damage taken from demon race (%) 3 ~ 7
Reduce damage taken from demi-human race (%) 3 ~ 7
Reduce damage taken from angel race (%) 3 ~ 7
Reduce damage taken from dragon race (%) 3 ~ 7