Difference between revisions of "Charleston Crisis"
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<center>'''Please note that most of these pieces are available through the [[Verus Equipment Exchange]]!'''</center> | <center>'''Please note that most of these pieces are available through the [[Verus Equipment Exchange]]!'''</center> | ||
<onlyinclude> | <onlyinclude> | ||
| − | {| style="text-align: center; margin:auto; width: 90% | + | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" |
| − | ! style="background-color:#B6D4D9;" | Image | + | ! style="background-color:#B6D4D9; width: 15%" |Image |
| − | ! style="background-color:#B6D4D9;" | Name | + | ! style="background-color:#B6D4D9;" |Name |
| − | ! style="background-color:#B6D4D9;" | | + | ! style="background-color:#B6D4D9;" |Effect |
| − | ! style="background-color:#B6D4D9;" | | + | ! style="background-color:#B6D4D9;" |How to obtain |
|- | |- | ||
| − | | | + | {{EpisodeGear|id2=15110|name2=Strength Supplement Parts|effect= |
| − | | | + | Increase physical damage inflicted on All enemies by 5%.<br> |
| − | + | Increase physical damage inflicted on All enemies by 1% per 4 upgrade levels.<br> | |
| − | + | <br> | |
| − | + | Class : Armor<br> | |
| − | + | Defense : 80<br> | |
| − | + | Weight : 200<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 64/112<br> Cost: 3,999,999 zeny.<br> }} | |
| − | + | {{EpisodeGear|id2=20732|name2=Vitality Supplement Parts [1<nowiki>]</nowiki>|effect= | |
| − | + | MaxHP + 6%.<br> | |
| − | Mechanic | + | MaxHP + 1% per 2 upgrade levels.<br> |
| − | | | + | <br> |
| − | + | If upgrade level is +9 or higher, increase natural HP recovery by 50%.<br> | |
| − | + | <br> | |
| − | | | + | Class : Garment<br> |
| − | + | Defense : 20<br> | |
| − | + | Weight : 50<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | If upgrade level is +9 or higher, HP | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} |
| − | + | {{EpisodeGear|id2=22043|name2=Agility Supplement Parts [1<nowiki>]</nowiki>|effect= | |
| − | + | Increase attack speed (reduce after attack delay by 5%).<br> | |
| − | + | Increase attack speed (reduce after attack delay by 1%) per 4 upgrade levels.<br> | |
| − | Mechanic | + | <br> |
| − | | | + | Class : Footgear<br> |
| − | + | Defense : 25<br> | |
| − | | | + | Weight : 35<br> |
| − | | | + | Required Level : 100<br> |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} | |
| − | + | {{EpisodeGear|id2=2995|name2=Dexterity Supplement Parts [1<nowiki>]</nowiki>|effect= | |
| − | + | Reduce SP consumption of skills by 10%.<br> | |
| − | + | Reduce after cast delay of skills by 10%.<br> | |
| − | + | Reduce variable casting time of skills by 10%.<br> | |
| − | + | ---------------------- | |
| − | Mechanic | + | [+ {{Item List |id=15110|item=Strength Supplement Parts}}]<br> |
| − | | | + | Increase damage of Axe Boomerang by 100%.<br> |
| − | + | Reduce cooldown of Axe Boomerang by 2 seconds.<br> | |
| − | + | <br> | |
| − | | | + | Class : Accessory<br> |
| − | + | Defense : 0<br> | |
| − | + | Weight : 10<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} | |
| − | + | {{EpisodeGear|id2=15111|name2=Reinforced Parts - Plate|effect= | |
| − | + | Reduce damage taken from Small and Medium size enemies by 10%.<br> | |
| − | Axe Boomerang | + | <br> |
| − | + | If upgrade level is +7 or higher, reduce damage taken from Large size enemies by 10%.<br> | |
| − | + | <br> | |
| − | + | If upgrade level is +9 or higher, reduce damage taken from Small and Medium size enemies by 5%.<br> | |
| − | + | ---------------------- | |
| − | | | + | Indestructible<br> |
| − | | | + | ---------------------- |
| − | | | + | [+ {{Item List |id=22044|item=Reinforced Part - Booster}}]<br><br> |
| − | + | [+ {{Item List |id=20733|item=Reinforced Part - Engine}}]<br><br> | |
| − | + | [+ {{Item List |id=2996|item=Reinforced Part - Gun Barrel}}]<br><br> | |
| − | + | Increase damage of Arm Cannon by 50%.<br> | |
| − | + | <br> | |
| − | + | Class : Armor<br> | |
| − | If upgrade level is +9 or higher, | + | Defense : 80<br> |
| − | + | Weight : 200<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 64/112<br> Cost: 3,999,999 zeny.<br> }} | |
| − | + | {{EpisodeGear|id2=20733|name2=Reinforced Parts - Engine [1<nowiki>]</nowiki>|effect= | |
| − | + | Reduce after cast delay of skills by 10%.<br> | |
| − | + | <br> | |
| − | + | If upgrade level is +7 or higher, reduce damage taken from Neutral property attacks by 10%.<br> | |
| − | + | <br> | |
| − | + | If upgrade level is +9 or higher, reduce after cast delay of skills by 10%.<br> | |
| − | + | <br> | |
| − | + | Class : Garment<br> | |
| − | + | Defense : 25<br> | |
| − | + | Weight : 150<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | Mechanic | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} |
| − | | | + | {{EpisodeGear|id2=22044|name2=Reinforced Parts - Booster [1<nowiki>]</nowiki>|effect= |
| − | + | Reduce SP consumption of Hovering by 15.<br> | |
| − | | | + | <br> |
| − | | | + | If upgrade level is +7 or higher, reduce SP consumption of Acceleration by 20.<br> |
| − | + | <br> | |
| − | + | Class : Footgear<br> | |
| − | If upgrade level is +7 or higher, | + | Defense : 23<br> |
| − | + | Weight : 100<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} | |
| − | + | {{EpisodeGear|id2=2996|name2=Reinforced Parts - Gun Barrel [1<nowiki>]</nowiki>|effect= | |
| − | + | HIT + 10.<br> | |
| − | | | + | Increase physical damage inflicted on All enemies by 4%.<br> |
| − | | | + | Increase damage of Knuckle Boost by 25%.<br> |
| − | + | <br> | |
| − | + | Class : Accessory<br> | |
| − | + | Defense : 0<br> | |
| − | + | Weight : 50<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 69/108<br> Cost: 10x {{Item List |id=6752 |item=Charleston Parts}}<br> }} | |
| − | + | {{EpisodeGear|id2=16031|name2=Pile Bunker P|effect= | |
| − | Mechanic | + | Each refine increase ATK +5.<br> |
| − | | | + | <br> |
| − | + | Class : Mace<br> | |
| − | | | + | Weapon Level: 4<br> |
| − | | | + | Attack: 450<br> |
| − | | | + | Weight : 400<br> |
| − | + | Required Level : 130<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 64/112<br> Cost: 1x {{Item List |id=1549|item=Pile Bunker}}, 300x {{Item List |id=6751|item=Dented Steel Plate}}, 15x {{Item List |id=6750|item=Broken Engine}}<br> | |
| − | + | Or drops from <br>{{mob |id=3124|name=Charleston 3 (MVP)}}<br>}} | |
| − | + | {{EpisodeGear|id2=16030|name2=Pile Bunker S [1<nowiki>]</nowiki>|effect= | |
| − | | | + | Each 2 refines increase ASPD +1%.<br> |
| − | | | + | <br> |
| − | + | Class : Mace<br> | |
| − | + | Weapon Level: 4<br> | |
| − | + | Attack: 400<br> | |
| − | + | Weight : 350<br> | |
| − | + | Required Level : 130<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | | | + | |howto=@go verus<br> NPC: Mass Charleston at 64/112<br> Cost: 1x {{Item List |id=1549|item=Pile Bunker}}, 300x {{Item List |id=6751|item=Dented Steel Plate}}, 15x {{Item List |id=6750|item=Broken Engine}}<br>}} |
| − | + | {{EpisodeGear|id2=16030|name2=Pile Bunker T [1<nowiki>]</nowiki>|effect= | |
| − | + | Each refine reduces SP consumption by 1%.<br> | |
| − | | | + | <br> |
| − | | | + | Class : Mace<br> |
| − | + | Weapon Level: 4<br> | |
| − | | | + | Attack: 400<br> |
| − | + | Weight : 350<br> | |
| − | + | Required Level : 130<br> | |
| − | + | Usable Jobs : Mechanic<br> | |
| − | + | |howto=@go verus<br> NPC: Mass Charleston at 64/112<br> Cost: 1x {{Item List |id=1549|item=Pile Bunker}}, 300x {{Item List |id=6751|item=Dented Steel Plate}}, 15x {{Item List |id=6750|item=Broken Engine}}<br>}} | |
| − | + | {{EpisodeGear|id2=28101|name2=Axe Tornado [1<nowiki>]</nowiki>|effect= | |
| − | | | + | Reduces the cooldown of Axe Tornado by 1 second.<br> |
| − | | | + | <br> |
| − | | | + | Class : Two-Handed Axe<br> |
| − | + | Weapon Level: 4<br> | |
| − | + | Attack: 320<br> | |
| − | + | Weight : 400<br> | |
| − | + | Property: Wind<br> | |
| − | + | Required Level : 100<br> | |
| − | + | Usable Jobs : Rune Knight, Mechanic, Royal Guard, Geneticist<br> | |
| − | + | |howto=Drops from <br>{{mob |id=3124|name=Charleston 3 (MVP)}}<br>}} | |
| − | | | + | {{EpisodeGear|id2=21011|name2= Gigantic Blade [1<nowiki>]</nowiki>|effect= |
| − | | | + | Reduces the cooldown of Axe Tornado by 1 second.<br> |
| − | + | <br> | |
| − | + | Class : Two-Handed Sword<br> | |
| − | + | Weapon Level: 4<br> | |
| − | + | Attack: 300<br> | |
| + | Weight : 500<br> | ||
| + | Required Level : 130<br> | ||
| + | Usable Jobs : Rune Knight and Royal Guard<br> | ||
| + | |howto=Drops from <br>{{mob |id=3124|name=Charleston 3 (MVP)}}<br>}} | ||
| + | {{EpisodeGear|id2=16033|name2= Robot's Mechanical Arm [2<nowiki>]</nowiki>|effect= | ||
| + | CRIT +20<br> | ||
| + | ---------------------- | ||
| + | Indestructible<br> | ||
| + | <br> | ||
| + | Class : Mace<br> | ||
| + | Weapon Level: 4<br> | ||
| + | Attack: 195<br> | ||
| + | Weight : 300<br> | ||
| + | Required Level : 130<br> | ||
| + | Usable Jobs : Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura<br> | ||
| + | |howto=Drops from <br>{{mob |id=3124|name=Charleston 3 (MVP)}}<br>}} | ||
|} | |} | ||
| + | <br> | ||
</onlyinclude> | </onlyinclude> | ||
<br clear="both"> | <br clear="both"> | ||
Revision as of 20:06, 8 November 2020
| Requirements | |
|---|---|
| Base Level: | 130+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Server time |
Walkthrough
- Go to any town and talk to Instance Manager, chose to create an instance of your choice.
- After the instance is created, talk to Instance Manager again and chose to enter instance.
The party leader has to create the instance and the other members can join afterwards.
Destroying the Zone Security Devices
- Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
- Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
- Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
- The lab is found in the middle (
141,199) of the map.
Moving there might be tricky, it's not easy to navigate.
Lab Requests
- Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
- The party leader has to speak with Charleston 1 (
121,217) and she'll ask you to kill 3 Locksteps.
You can see their locations on the minimap.
Optional quest: you can speak to a computer behind Dr Vee to get a quest to kill 50 steps. Completing this quest will net you 5 Charleston Parts.
- Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
You only have to go near the generators, you don't have to kill the Kickstep. - Return to the lab once you've investigated all 3 generators.
- Talk with Charleston 1 again and then follow her to the right.
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding. - Speak with Charleston 2 and a new scene will begin. The portals will close.
- You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
- Walk out of the lab and go all the way south below the middle. Charleston 1 and 2 will be waiting for you.
- Move near Charleston 2 to trigger the next dialogues.
- Charleston 1 wants you to gather
1 Explosive Powder . These drop from the Step found in the instance. - Return to her and she will warp you inside the Core.
- Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
- Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
- Talk to Shalosh (
77,167) and select I want to go back.
You will be rewarded with
3 Charleston Component .
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Step | 130 | 55,403 | Small / Demon / Neutral 1 |
|
Lockstep | 131 | 71,056 | Medium / Demon / Neutral 2 |
|
Kickstep | 132 | 73,644 | Medium / Demon / Neutral 1 |
|
Kick and Kick | 133 | 68,018 | Medium / Demon / Neutral 2 |
|
Charleston 3
|
145 | 23,671,401 | Large / Demon / Neutral 3 |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon Card |
Increases the damage of Axe Boomerang by 30%. If upgrade level of the compounded item is +10 or higher, Increases the damage of Axe Boomerang by an additional 30%. | |
| Weapon Card |
Increases the damage of Arm Cannon by 20%. If upgrade level of the compounded item is +10 or higher, Increases the damage of Arm Cannon by an additional 20% | |
| Armor Card |
Max HP + 8% [Mechanic Bonus] Reduces damage taken from long-ranged attacks by 30%. Set Bonus: Charleston Card & Kickstep Card Madogear will no longer consume Magic Gear Fuel. Set Bonus: Lockstep Card & Kickstep Card Madogear will no longer consume Magic Gear Fuel. Set Bonus: Kick And Kick Card & Kickstep Card Madogear will no longer consume Magic Gear Fuel. | |
| Weapon Card |
Increases the damage of Vulcan Arm by 10%. If upgrade level is +10 or higher, Increases the damage of Vulcan Arm by an additional 20%. | |
| Weapon Card |
Max SP - 300 Adds a chance of damaging the target's armor when performing a physical attack. |
Obtainable Equipments
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Strength Supplement Parts | Increase physical damage inflicted on All enemies by 5%. Increase physical damage inflicted on All enemies by 1% per 4 upgrade levels. |
@go verus NPC: Mass Charleston at 64/112 Cost: 3,999,999 zeny. |
|
Vitality Supplement Parts [1] | MaxHP + 6%. MaxHP + 1% per 2 upgrade levels. |
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Agility Supplement Parts [1] | Increase attack speed (reduce after attack delay by 5%). Increase attack speed (reduce after attack delay by 1%) per 4 upgrade levels. |
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Dexterity Supplement Parts [1] | Reduce SP consumption of skills by 10%. Reduce after cast delay of skills by 10%. [+ |
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Reinforced Parts - Plate | Reduce damage taken from Small and Medium size enemies by 10%.
Indestructible [+ |
@go verus NPC: Mass Charleston at 64/112 Cost: 3,999,999 zeny. |
|
Reinforced Parts - Engine [1] | Reduce after cast delay of skills by 10%.
|
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Reinforced Parts - Booster [1] | Reduce SP consumption of Hovering by 15.
|
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Reinforced Parts - Gun Barrel [1] | HIT + 10. Increase physical damage inflicted on All enemies by 4%. |
@go verus NPC: Mass Charleston at 69/108 Cost: 10x |
|
Pile Bunker P | Each refine increase ATK +5.
|
@go verus NPC: Mass Charleston at 64/112 Cost: 1x Or drops from |
|
Pile Bunker S [1] | Each 2 refines increase ASPD +1%.
|
@go verus NPC: Mass Charleston at 64/112 Cost: 1x |
|
Pile Bunker T [1] | Each refine reduces SP consumption by 1%.
|
@go verus NPC: Mass Charleston at 64/112 Cost: 1x |
|
Axe Tornado [1] | Reduces the cooldown of Axe Tornado by 1 second.
|
Drops from Charleston 3 (MVP) |
|
Gigantic Blade [1] | Reduces the cooldown of Axe Tornado by 1 second.
|
Drops from Charleston 3 (MVP) |
|
Robot's Mechanical Arm [2] | CRIT +20 Indestructible |
Drops from Charleston 3 (MVP) |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
|---|---|---|---|---|
| Regular Upgrade | Superior Upgrade | |||
| 3 | STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX 1~2, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3 | |
| 3 | AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9 | |
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases Critical Damage | 5%~20% | Increase physical damage to normal monster | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 5%~10% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Atk | 3%~7% | ||
| ASPD | 1 | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth Property | |||
| Fire Property | |||
| Wind Property | |||
| Holy Property | |||
| Shadow Property | |||
| Negates size penalty |
Ranged Weapon Enchants
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases critical damage | 5%~20% | Increase Physical Damage to Normal Class | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 1%~20% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Increases long range physical damage | 1%~15% | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth property | |||
| Fire property | |||
| Wind property | |||
| Holy property | |||
| Shadow property | |||
| Negates size penalty |
